There’s something about the randomness of a dice roll that makes dice drinking games really fun. Dice games are usually very simple, yet can involve more strategy than you may think.
In this article, we’re sharing our top 7 dice drinking games to play at home or at parties. Dice drinking games are a perfect way to start a night out, or for a night in with friends. Let’s go!
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The Best Dice Drinking Games
Six Cups
Players: 3+ | Required Dice: 1
6 cups is an easy to learn, extremely fun drinking game for 3-6 players. You’ll only need one 6-sided dice and 6 cups for beer / other drinks.
How to play Six Cups
- Start with 6 numbered, empty cups on a table (cup 1, cup 2, etc.)
- First player rolls the dice
- Fill the corresponding cup with beer
- The next player rolls the dice
- The number rolled corresponds to each cup – an empty cup is filled, and a filled cup must be drunk
- If a player threads the last cup (making all 6 cups empty or all 6 cups full) they may assign someone else a shot
6 cups is the perfect dice drinking game for a larger party or at a rowdy pub with friends. Easy to learn, fun for everyone, and a quick way to end up tipsy.
Pig
Players: 2+ | Required Dice: 1
Pig is a simple dice game that makes for a great drinking game. Each player takes turns rolling the dice. During your turn, you may roll as many times as you like, adding each roll’s number together. The aim is to get to as high a number as possible. The winner is the first player to reach 100 or more points.
Sounds pretty easy, right? I’ll just roll a bunch of times until I reach 100!
Not so fast. If you roll a 1, your score for that turn roll is set to 0 points. You must decide when to end your turn. Maybe after three rolls, maybe four?
The idea of Pig is that you start to get greedy for more points during each turn, risking just one more roll for a few extra points. But if you happen to roll a 1, all that turn’s points are gone and the next player gets to roll.
How to make Pig into a dice drinking game
So how do you make this simple dice game into a drinking game? Easy. every time someone rolls a 1, that person must take as many drinks as they rolled the dice during that turn.
Chō-Han
Players: 2+ | Required Dice: 2
Chō-han is an incredibly simple Japanese dice game. It is commonly seen in Yakuza films, and has been played for generations. A simple choice for one of the quickest and easiest dice drinking games.
How to play Chō-Han:
- One person rolls 2 six-sided dice, and hides the result from other players
- Other players make bets on whether the total is Odd (Han) or Even (Chō)
- The roller reveals the dice
To make Chō-Han a drinking game, the losing bets must take a drink. To make it more interesting, betters can “wager” additional drinks before the dice roll has been revealed. For example, I bet 3 sips that the dice roll is odd. This requires that all betters agree on a wager. If you lose, the wager must be drunk.
Chō-Han is a both fun and historic, and can be played for hours on end (or until everyone is too drunk!).
![Dice Dice](https://images.bigcartel.com/product_images/191410615/Poster.jpg?auto=format&fit=max&h=1200&w=1200)
Yahtzee (Drinking Game)
Players: 2+ | Required Dice: 5
Yahtzee is the classic poker-style dice game. It’s pretty fun in original form, but you know what makes it more fun? Making it a dice drinking game of course!
Rules of the Yahtzee Drinking Game
- Play Yahtzee as normal
- When a player rolls a 1, they must take a drink
- If a player rolls 4-of-a-kind, they must take that number of drinks (ex. if you roll four 2s, you must take 2 drinks, four 6s, take 6 drinks)
- If a player rolls a Yahtzee, they may tell one other player to finish his/her drink
Yahtzee is a longer game, so the fun can continue for a while before the game is done. Feel free to add in other rules before beginning your game. There are endless possibilities when each player is rolling 5 dice.
Liar’s Dice (Pirate’s Dice)
Players: 3+ | Required Dice: 5 per player
Pirates of the Caribbean famously portrayed Liar’s Dice as “Pirate’s Dice” when Will challenges Davy Jones to a match.
Liar’s Dice is a bit more complicated, but once the rules are well understood the game is extremely fun and even strategic. Liar’s Dice is largely based on bluffing and guessing.
How to play Liar’s Dice
- Each play rolls their 5 dice, and keeps the result hidden from other players (use a cup or your hands)
- Each player’s 5-dice are called their “stash” and the total collection of all dice is called the “pool”
- To start a round, one player states a quantity and type of dice, for example “three 4s” – this player is guessing that there are at least three 4s in the pool
- The next player can either challenge or continue the game
- To challenge, the next player disagrees that there are at least three 4s in the pool. All players now reveal their stash. If the challenging player is wrong, they lose one of their dice. If they are correct, the last player loses one of their dice
- To continue the game, the next player has to raise the original guess by increasing either the quantity of dice or the type of dice. For example he could say “two 5s” or “four 1s”. In the former, the type of dice was increased. In the latter, the quantity of dice was increased
- This continues until a challenge is made
- The winner is the last player to have any dice remaining
How to make Liar’s Dice a Drinking Dame
- Anytime someone guesses a quantity and type of the same number, they must drink (ie. three 3s, four 4s)
- A caught liar must drink
- A failed challenger must drink twice
You can also add rules for the total pool’s numbers, for example if the pool has six 6s, everyone must finish their drink.
If you don’t have enough actual dice to play this game, consider downloading a simple dice rolling app or using a dice roll website on your phone.
Higher or Lower
Players: 2+ | Required Dice: 2
Higher or Lower was featured in our top 15 drinking games for 2 players article (check out this article for awesome drinking game ideas for just 2 people).
However, this is one of the dice drinking games that can also be played with more than 2 players as well. It is a very simple game with an easy learning curve.
How to play Higher or Lower (Dice Drinking Game)
- One person holds two 6-sided dice
- The other players guess what number will be rolled (between 2-12). Let’s say that the guess is “5”
- The roller guesses whether the roll will be higher or lower than what was guessed. Let’s say “higher”
- The dice is rolled – Let’s pretend that the actual number is 9
- If the roller is right, I have to drink however many numbers my guess was away from the actual rolled number. In this case, 4 (9 – 5 = 4)
- If the roller is wrong, then he has to drink the difference
- If the roll is the same as the guess, the roller has to finish their drink
- After each roll, pass the dice to the next person to be the roller
It might seem like a good idea to guess numbers right in the middle, but it gets more fun when you start making bolder guesses. With just 2 dice required and such simple rules, Higher or Lower is a great place to start if you’re looking for simple dice drinking games.
Left Center Right (LCR)
Hero 108 games. Players: 3+ | Required Dice: 3 per player (custom dice) | Buy On Amazon
Left Center Right is a dice game that uses custom made dice. Each dice contains 3 sides with “L” “C” and “R” respectively, and 3 sides with a dot.
How to play LCR
- Each player receives 3 or more chips
- Players take turns rolling the 3 custom dice
- For each L rolled, the player passes one chip to the player to their left
- For each R rolled, the player passes one chip to the player to their right
- For each C rolled, the player adds a chip into the center “pot”
- Each dot rolled has no effect
- When a player has less than 3 chips remaining, they can only roll that many dice on their turn (if you have 2 chips, you only roll 2 dice)
- If a player runs out of chips, they can still accumulate chips back from other players
- If a player has no chips for 2 turns, they are out of the game
How to make LCR a dice drinking game
- For every dot that a player rolls, he/she must take that number of drinks
- For every turn that you go without any chips, you may give a drink to one other player
- If you are knocked out of the game, you must finish your drink
Left Center Right is a classic, fun dice game that is perfect for a drinking game. It requires the custom dice and chips, but is usually available online or in stores for less than $10.
We hope you enjoyed our favorite dice drinking games and found the perfect one for you! If not, take a look at some of our other drinking game articles. Or, check out our YouTube channel for quick videos on the best drinking games to play.
Cheers!
Big Dice Games For Kids
The game of Pig is played with a single six-sided die
Pig is a simple dice game first described in print by John Scarne in 1945.[1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a 1.
As with many games of folk origin, Pig is played with many rule variations, including the use of two dice instead of one. Commercial variants of two-dice Pig include Pass the Pigs, Pig Dice,[2] and Skunk[3]. Pig is commonly used by mathematics teachers to teach probability concepts.
Pig is one of a family of dice games described by Reiner Knizia as 'jeopardy dice games', where the dominant type of decision is whether or not to jeopardize previous gains by rolling for potential greater gains.[4]
Gameplay[edit]
Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player decides to 'hold':
- If the player rolls a 1, they score nothing and it becomes the next player's turn.
- If the player rolls any other number, it is added to their turn total and the player's turn continues.
- If a player chooses to 'hold', their turn total is added to their score, and it becomes the next player's turn.
The first player to score 100 or more points wins.
For example, the first player, Donald, begins a turn with a roll of 5. Donald could hold and score 5 points, but chooses to roll again. Donald rolls a 2, and could hold with a turn total of 7 points, but chooses to roll again. Donald rolls a 1, and must end his turn without scoring. The next player, Alexis, rolls the sequence 4-5-3-5-5, after which she chooses to hold, and adds her turn total of 22 points to her score.
See Full List On En.wikipedia.org
Optimal play[edit]
A visualisation of optimal play in the game of 2-player Pig
Optimal play for 2-player Pig was computed by Todd W. Neller[5] and visualized by Clifton G. M. Presser in 2001.[6] At any time, the relevant decision information includes the player's score, the opponent's score, and the turn total. Such information corresponds to a 3D point in the graph's space. If this point is inside the gray solid, the player should roll. Otherwise, the player should hold.
Many 2-dice variants have been analysed,[7] and human-playable Pig strategies have been compared to optimal play.[8]
Variations[edit]
Common rule variations include:[9]
- Two dice: two dice are rolled instead of one (See 'Two Dice Pig' below)
- Any number of dice ('Hog' variation): the player rolls only once per turn with an arbitrary number of dice.
- 6 is bad: a roll of 6 is treated as a roll of 1.
Two-Dice Pig[edit]
The game can be played with a pair of dice instead of one
This variation is the same as Pig, except:
- Two standard dice are rolled. If neither shows a 1, their sum is added to the turn total.
- If a single 1 is rolled, the player scores nothing and the turn ends.
- If two 1s are rolled, the player’s entire score is lost, and the turn ends.
- If a double is rolled, the point total is added to the turn total as with any roll but the player is obligated to roll again (possible sub-variation of the two-dice game)
Big Pig[edit]
This variation is the same as Two-Dice Pig, except:
- If two 1s are rolled, the player adds 25 to the turn total.
- If other doubles are rolled, the player adds twice the value of the dice to the turn total.
Skunk[edit]
Skunk (or Think) is a variation of Two-Dice Pig that is played with large groups. Rather than rolling in turn, all players begin the round standing. At any point in the round, a player may hold by sitting down. The round continues until a 1 is rolled, or all players have sat down. Skunk is played in five rounds, and scoring is recorded in a 5-column table with columns labeled with the letters of the word 'SKUNK'. The first round score is entered in the 'S'-column, the next in the first 'K'-column, and so on. After five rounds, the highest-scoring player is the winner.[10]
Teaching[edit]
Pig often serves as a simple example for teaching probability concepts from the middle school level upwards. The game also provides exercises for teaching Computer Science in areas ranging from introductory courses to advanced machine learning material.[11]
References[edit]
- ^Scarne, John (1945). Scarne on Dice. Harrisburg, Pennsylvania: Military Service Publishing Co.
- ^Pig at BoardGameGeek
- ^Pig at BoardGameGeek
- ^Reiner Knizia, Dice Games Properly Explained. Elliot Right-Way Books, 1999
- ^Todd W. Neller and Clifton G.M. Presser. Optimal Play of the Dice Game Pig, The UMAP Journal 25(1) (2004), pp. 25–47.
- ^http://cs.gettysburg.edu/projects/pig/pigVis.html
- ^Todd W. Neller and Clifton G.M. Presser. Pigtail: A Pig Addendum, The UMAP Journal 26(4) (2005), pp. 443–458.
- ^Todd W. Neller and Clifton G.M. Presser. Practical Play of the Dice Game Pig, The UMAP Journal 31(1) (2010), pp. 5–19.
- ^http://cs.gettysburg.edu/projects/pig/piglinks.html
- ^http://illuminations.nctm.org/index_d.aspx?id=248
- ^Todd W. Neller, Clifton G.M. Presser, Ingrid Russell, Zdravko Markov. Pedagogical Possibilities for the Dice Game Pig. Journal of Computing Sciences in Colleges, vol. 21, no. 6, pp. 149–161, June 2006.
External links[edit]
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